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Here is a list of changes for 07/02/2022:


MAD

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Here is a list of changes for 07/02/2022:

  • A new version of patch 6.3.5_EN (to display all new features correctly) will be available until 05.07.2022
  • Implemented a new Daily Quests system (for x10, x100 and x1200 servers):
     - In each location when you kill certain monsters automatically takes a task with one step, the goal - to collect a certain number of items after collecting items - the quest is automatically completed, for example:
     

    daily_gif3_ru.gif

     - The chance of drop and the number of quest items for each task is different
     - With Champions increases either chance of falling out items (if in the quest it is less than <100%), or quantity (if chance =100%), in which case the quantity increases (from Blue to x15, from Red x50)
     - Each quest can be completed once every 24 hours. You will not get a quest from a monster if it is higher than you by more than 8 levels
     - Implemented a convenient message display on the screen when items from the Daily quests drop
     - Reward for completion:
       EXP/SP (multiplied by the difficulty of the quest)
       Adena + Items (multiplied by the difficulty of the quest)
     - A total of 286 automatic quests have been implemented
  • Healing Agathion has been added:
     - Agathion is controlled with the command: .ag
    ag_en.jpg
     - Agathions do not interfere with Strider/Pet summoning, follow the host and heal the host, more:

    ag_valakas.jpg Agathion Valakas: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag1.jpg


    ag_angel.jpg Agathion Angel: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag2.jpg


    ag_lindvior.jpg Agathion Lindvior: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag3.jpg


    ag_zmey_gorynych.jpg Agathion Zmey Gorynych: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag4.jpg


    ag_kung_fu_panda.jpg Agathion Kung Fu Panda: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag5.jpg


    ag_small_hut.jpg Agathion Small Hut: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag6.jpg


    ag_pegasus.jpg Agathion Pegasus: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag7.jpg


    ag_caurin.jpg Agathion Caurin: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag8.jpg


    ag_spirit_of_fire.jpg Agathion Spirit of Fire: Every 7 sec. heals: 1000 CP/HP/MP and uses Cleanse with 30% chance (Cost 1000 Coin of Luck)
     

    ag9.jpg

  • Implemented a system of resharpening skills from one sharpening to another (for x10, x100 and x1200 servers):
     - Resharpening is available in the GM Shop, Enchant section
     - To resharpen your skills, you'll need the Etc_codex_of_giant_i02_0.jpg Giant's Codex - Discipline, sold at the GM Shop for etc_adena_i00.png Adena
     - When re-sharpening, the level of improvement may decrease (by 0-3 levels) if the skill is sharpened more than >3
     reenchant_newsystem_en.jpg
  • Thirty-five properties have been added to the game and can be inserted/removed into an accessory at the Donate Shop:
    Внешний вид:

    properties_new.jpg Property: Excellence - price 2000 Coin of Luck. Increases: Phys. attack +5%, Mag. attack +7%, Attack speed +5%, Cast speed +5%, Phys. defense +15%, Mag. defense +15%, Heal power +25%, Crit chance +10%, Crit power +10%, M.Crit chance +5%, HP +15%, Vampirism +10%, Speed +5, Accuracy +10, Evasion +5
    properties_new.jpg Property: Fighter - cost 700 Coin of Luck. Increases: Physical Attack +5%, Attack Speed +5%, Magic Defense +15%, Crit Chance +10%, Crit Power +5%, HP +10%, Vampirism +10%, Speed +5
    properties_new.jpg Property: Mage - price 700 Coin of Luck. Increases: Mag Attack +7%, Casting Speed +5%, Physical Defense +15%, Mage Defense +5%, M.Crit chance +5%, Skill reuse -10%, HP +15%, Speed +5
    properties_new.jpg Property: Dagger - price 700 Coin of Luck. Increases: Attack speed +5%, Chance of Crit +10%, Power of Crit +10%, Physical Defense +10%, Mag. Defense +10%, HP +10%, Speed +5, Accuracy +10, Dodge +5
    properties_new.jpg Property: Healer - cost 600 Coin of Luck. Increases: Casting speed +5%, Heal Power +25%, Skill reuse -10%, Physical defence +10%, Mag. defence +10%, HP +10%, Speed +5
    properties_new.jpg Property: Defender - cost 100 Coin of Luck. Increases: Physical Defense +15%, Magic Defense +15%
    properties_new.jpg Property: Guardian - cost 100 Coin of Luck. Increases: Physical Defense +10%, Magic Defense +10%, Max HP +10%
    properties_new.jpg Property: Knight - cost 80 Coin of Luck. Increases: Physical Defense +10%, Magic Defense +10%, Vampirism +10%
    properties_new.jpg Property: Warrior - price 80 Coin of Luck. Increases: Physical Attack +5%, Attack Speed +4%.
    properties_new.jpg Property: Archimage - price 60 Coin of Luck. Increases: Magic Attack +7%, Casting Speed +4%.
    properties_new.jpg Property: Mystic - Cost 60 Coin of Luck. Increases: Magic Attack +7%, M.Crit Chance +5%
    properties_new.jpg Property: Eagle Eye - Cost 60 Coin of Luck. Increases: Crit Chance +8%, Crit Power +5%, Accuracy +8, Evasion +5
    properties_new.jpg Property: Archer - price 60 Coin of Luck. Increases: +4% Attack Speed, Crit Power +8%, +8 Accuracy, +5 Evasion
    properties_new.jpg Property: Killer - cost 60 Coin of Luck. Increases: Crit Power +5%, Accuracy +8, Evasion +5, Speed +5
    properties_new.jpg Property: Oracle - price 50 Coin of Luck. Increases: Casting Speed +4%, Heal Power +18%
    properties_new.jpg Property: Cleric - price 50 Coin of Luck. Increases: Casting Speed +4%, Skill Reuse  -10%
    properties_new.jpg Property: Might - Cost 50 Coin of Luck. Increases: Physical Attack +5%, Vampirism +10%
    properties_new.jpg Property: Power - Cost 50 Coin of Luck. Increases: Physical Attack +5%, Crit Power +5%
    properties_new.jpg Property: Berserker - 50 Coin of Luck cost. Increases: Physical Attack +5%, Crit Chance +8%
    properties_new.jpg Property: Wizard - cost 40 Coin of Luck. Increases: Magic Attack +7%, Skill Reuse -10%
    properties_new.jpg Property: Defense - cost 40 Coin of Luck. Increases: Physical Defense +10%
    properties_new.jpg Property: Strength - cost 35 Coin of Luck. Increases: Physical Attack +5%
    properties_new.jpg Property: Eclipse - Price 30 Coin of Luck. Increases: M.Crit Chance +5%
    properties_new.jpg Property: Tornado - price 30 Coin of Luck. Increases: Casting Speed +4%
    properties_new.jpg Property: Intensive - cost 30 Coin of Luck. Increases: Magic Attack +7%
    properties_new.jpg Property: Vampirism - cost 30 Coin of Luck. Increases: Vampirism +5%
    properties_new.jpg Property: Pain - cost 30 Coin of Luck. Increases: Crit Power +5%
    properties_new.jpg Property: Wind - price 30 Coin of Luck. Increases: Speed +5
    properties_new.jpg Property: Lightness - price 30 Coin of Luck. Increases: Attack Speed +4%
    properties_new.jpg Property: Blessing - Price 25 Coin of Luck. Increases: Healing Power +18%
    properties_new.jpg Property: Sharpness - cost 25 Coin of Luck. Increases: Crit Chance +8%
    properties_new.jpg Property: Victim - cost 25 Coin of Luck. Increases: Skill Reuse -10%
    properties_new.jpg Property: Titan - Price 20 Coin of Luck. Increases: Max HP +15%
    properties_new.jpg Property: Ghost - price 20 Coin of Luck. Increases: Evasion +5
    properties_new.jpg Property: Maestro - price 15 Coin of Luck. Increases: Accuracy +8
    properties_new.jpg Property: Barrier - Cost 15 Coin of Luck. Increases: Magic Protection +10%.

  • Dino Island:
    - Drops from monsters on Dino Island moved from High Five chronicles
    dyno_drop_mobv3_en.jpg
    - On the outside of Dino Island added 5 Tyrannosaurus
  • Accessories that are sold in the GmShop, which occupy 1 slot, now add +2% P, M. defence
  • Accessories that are sold in the GmShop, which occupy 2 slots now add +4% P, M. defence
  • Accessories that are sold in the Donate Shop now add +8% P, M. defence
  • Castle and hero leader's crown now adds +10% P, M. defense
  • Similar to the current drop, Rare item bags can now drop from monsters and bosses, when you open them you get: 7% - Rare item, 93% - 1 Adena
  • Increase in stats from the full set of armor now works even with 1 Rare item (eg bellybutton, gauntlets and boots are common, and the helmet is Rare)
  • Fixed the icon and description of  olf.jpg Olf's sharpening and item in the auction
  • All Rare C/B/A weapon, armor, and costume jewelry sets have been added to the game
    Внешний вид:

     

  • All Rare C/B/A/S-grade daggers now give +8% PvP physical damage, previously some did not give the bonus
  • In War with Ketra/Varka quests, quest items now drop from absolutely all Varka/Ketra monsters
  • In castles Dion, Gludio, Inadril, Shuttgard added the ability to teleport through all Outer Doorman
  • On x1200 there are now 9 castles (instead of 4), for the capture of the castle clan receives a certain skin
  • Added 3 new Tera shield (different only in appearance), you can buy them for the Imperial Crusader Shield + 20 Coin of Luck (also with Nephilim Lord, Zombie)
  • Tera, Nephilim Lord, Zombie shields can now be improved in Rare
  • On x10 fixed an issue with Sea of Spores, now PvP zone and level restriction only works inside the location
  • Added B-Grade Shadow Duals on x10, corrected the problem of buying Shadow C items (previously bought with D coupons)
  • Added x100 recipe for Oriharukon
  • Fixed problem with non-working Rare Apella sets
  • Fixed an issue with buying NG arrows through a regular store, which threw you out of the game
  • On x10 the quest Seductive Whispers has been increased to 3
  • Fixed drop for Bloodthirsty monster Ginzu Golem VII (previously it was overestimated by about 100 times)
  • Reduced the monster Guardian of Forbidden Knowledge's respawn (for the quest for the 3rd profession) from 11 to 2 minutes
  • crystal_dager.jpg Crystal Dagger added to the Gm Shop on x10
  • Infinity Scepter has been boosted by 7.5% M.Attack
  • Skill3123_0.jpg Item Skill: Empower is boosted to +30% M.Attack instead of +20%
  • On x10 the level of epics in .epic has been changed
  • On all servers, the safe enchant on the weapon is now +4, if unsuccessful enchanting weapon becomes +4, armor +3, the Olf +3
  • Added D/C Shots and Greater Healing Potion recipes to x10 drop, spoil
  • In Monastery of Silence and Pagan reduced the attack range of monsters (for the convenience of farming with spades)
  • Additional drop from x100 to Sepulchers x10
    - Also in Sepulchers added drop, spoil two missing mobs
  • The price of C/D-grade items has been increased by x100
  • All Agression is now visible in the party debuffs, not the buffs
  • Red and Blue Champion have increased P, M attack by 50%
  • Shadow of Halisha now has 10 reputation drops on x10
  • Fixed an issue with weapon_spell_breaker_i01.png Spell Breaker - Magic Mental Shield
  • 15% reduced chance of passing skill1395.png Erase
  • x10 removed duplicate weapon_samurai_longsword_i00.png Rare Samurai Longsword recipe exchange
  • To exchange S Enchant scroll for Blessed will now require 1.000.000 etc_adena_i00.png Adena for Armor and 3.000.000 for Weapon
  • Fixed item exchange in the quest An Ice Merchant's Dream
    - Quest Rate for x10 - (x3), for x100 - (x10)
  • Manor:
    - Castle Manager has removed the section with the setting of seeds for sale
    - Amount of seeds on sale is unlimited
    - Reward is always 1 fruit (regardless of raiting mobs), the award depends on the raiting server
    - Blue champion gets 15 seeds, red champion gets 50
    - Renewed store in the basements of castles, where you can exchange items received for the purchase of the harvest.
  • Auction: fixed a bug that caused the script to break after searching for a name with a _, for example: imperial_staff
  • Quest Whisper of Dreams, Part 2: corrected errors related to killing monsters in a party with a character who did not have a quest
  • Fixed To Lead && Be Led task, didn't work at all
  • Added missing dialogs (html) for many NPCs (Doormen in Castle Schuttgart, no-quest, teleports from Castle Oren by NPC Brasseur, by NPC Newbie Guide, etc.)
  • Item Broker related fixes
  • Ice Fairy Raid Boss Sirra is fully implemented, now the gate to enter is always closed, access to the boss via NPC Freya's Steward
    Requires a  etc_lesser_potion_clear_i00.png Silver Hemocyte and a party to enter, boss respawn is displayed at Freya's Steward
  • Fixed errors related to summoning the boss on the quest The Finest Ingredients - Part 2 and its hangs
  • Seven Signs fixes:
     - Fixed all teleporters not working with NPC Priest of Dawn
     - Fixed a problem with monsters in the catacombs for the x100 server, now the period does not change, there are always monsters with stone drops
     - Removed unnecessary dialog (html) when teleporting with NPC Priest of Dawn
  • Vanquish Remnants quest: fixed a bug with missing html on one of the stages of the quest, which made it impossible to continue
  • Fixes for the quest Bring Wolf Pelt1, gave an error when handing over items and receiving rewards
  • Geodata:
     - Fixed bug with summoning a pet/strider, if you do it near a wall - it would appear in it, you had to ansummon, move away and re-summon
     - Fixes related to monsters failing up/down floors and locations
  • AI:
     - Reworked monster walking logic: now when constructing their route, they look 0-360 away from themselves, and take into account walls
     - Remember their spawning point and do not go too far away
     - Do not walk in 1 line, but more randomly
  • Localization (RU/EN) of multiple messages/warnings
  • Fixed bug with visibility of Strider, when he is near, but the surrounding people could not see him
  • Fixed bug related to catacombs and summon (relevant for x10):
     - If you enter and exit the catacombs without using an NPC (/unstuck, Alt + B teleport, all RECALL skills, death (Into the City)), it was impossible to summon the character even if he was not already in the catacombs
  • Fixed Hunt the orcs task, didn't work at all
  • Fixed Skill3123_0.jpg Item Skill: Fear, now works like Skill1169_0.jpg Curse Fear
  • Etc_potion_gold_i00_0.jpg Quick Healing Potion can now be used simultaneously with already used (active) HP potions
  • Skill3123_0.jpg Item Skill: Aggression now works the same way as Skill0028_0.jpg Aggression and has a fixed duration of 3 seconds
  • On the server x10 (OLD) before the merger issued to all who do not have the items Weight_Limit_1_LvL.jpg Weight Limit 1 LvL and Divine_Inspiration_1_LvL.jpg Divine Inspiration 1 LvL
  • Implemented the sale of items via Alt + B: altb_sell.jpg
  • Fixed the online streams displayed on the site (YouTube and Twitch), the prerequisite is the presence of "L2MAD" in the name of the stream, more on adding streamers
  • For the x100 server, all items have been made worth for sale (for x10 it was made earlier)

Changes are possible, innovations will be introduced gradually on all servers specified in the update.

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  • MAD pinned this topic

Overall, seems like great changes are incomming! 

Ofcourse, there is a lot of things that will need to be calibrated and you will really need to keep an eye on things in early stage, including OBT start. 

One major concern, if my calculations are correct, Mystic Muse will be running around with 103% m.crit - this needs to be dealt with somehow. I have earlier mentioned that a MM with valakas, core lvl 3, +30 skills and wild magic in AM are able to drop a paladin with 10.000 m.def in 9-11 seconds. While most people have 2-3000 m.def. Maybe you can put a cap on m.crit to 80% for mages? In any case, think this through please.

kindest regards 

ADM1RAL - Alex

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  • 2 weeks later...

List of updates for July 10-11 (for x100):

  • Halisha's Mark now drop 1 at a time, you need 700 Halisha's Mark to get 3 professions (or complete a quest)
  • Sub class is sold again for 10,000,000 Adena (no quest)
  • To get Noblesse status again you need to kill the boss on the sub-class 75+ level (without a quest), with L2MAD boss noblesse will not drop
  • Price of accessories, agathion, properties reduced by half
    - The difference in price for previously purchased items in the Donate Shop will be refunded
  • For a comfortable start reduced the price of D/C equip, also now it is cheaper to sell and gives fewer crystals
    - Removed exchange of C weapons for other weapons
  • Increased the rollback of Aqua Splash, Tempest, Rain of Fire by 3 times
  • Returned the classic Interlude drop on Dino Island (5 tyrannosaurs on the outside of the island remain)
    - In the near future, Interlude A Weapons (Daimon Crystal, etc.) will drop from monsters.
  • Noblesse quest items and subclasses removed from the Gm Shop
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